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DevLog

Boeckham’s Football Manager Alpha Release

Posted onFebruary 13, 2024May 17, 2024

I just released the first playable version (0.7.1) of my attempt at a retro football manager game. https://olipool.itch.io/boeckhams-football-manager Boeckham’s Football Manager is an old-school management game in which you get in charge of a soccer team. To be successful, you need to manage your players, buy some and sell some, and care for them when Read More …

CategoriesDevLog, Fußballmanager, Projects

Retro Remakes project released!

Posted onFebruary 8, 2023May 17, 2024

After eight months of work, I am very excited that the Asset Store accepted the project. I hope that it will turn out to be useful to many people on their first and second steps on the journey to game development 🙂 If you are interested in the details of the project, take a look Read More …

CategoriesDevLog, Projects

Learning project for the Asset Store

Posted onDecember 23, 2022May 17, 2024

This summer, I decided to hone my Unity skills and make some smaller projects first. I was aiming at remaking games I liked in my Amiga days. That way, I could focus on the technical aspect and not so much on the design. My goal was to make 10 games in 10 weeks and put Read More …

CategoriesBitbeast Games, DevLog, Projects

Escape Room game now in beta test

Posted onMarch 28, 2020May 17, 20241 Comment

When I was visiting an escape room in my hometown last November, I thought this would be a fun thing to play in the virtual world as well. Especially in VR and in multiplayer. Well, those features are a bit above my skillset at the moment so at least I tried to replicate the room Read More …

CategoriesDevLog, Escape Room, Projects

Current project: a football management game

Posted onJuly 4, 2017May 17, 2024

Finally another update after over a year. Like always, there was too little time for the development besides the day job. But now, my current project has advanced a bit, so that I want to talk about it. When I had an Amiga 500 back in the days, I loved playing “The Manager” (or called Read More …

CategoriesDevLog, Fußballmanager

Supercars!

Unity Networking learning project: Supercars!

Posted onMay 22, 2016April 9, 2018

After getting very positive feedback on Soccercraft, we decided to continue working on that project. The next obvious step to implement is a multiplayer functionality. Except for a few tutorials covering the Photon Networking solution, we had no prior experience in that area. So we decided to get our hands dirty and set up a Read More …

CategoriesDevLog, Projects, Supercars

Soccercraft

In between projects: Soccercraft

Posted onApril 20, 2016May 10, 2024

After wrapping up The Slurping Dead we now concentrate on the creation of a real design document this time. Digging out fresh ideas is best done without haste so it may take a while to have something tangible there. But we don’t want to get rusty so we decided we will create a few very Read More …

CategoriesDevLog, Soccercraft

The 2nd Demo and we’re done!

Posted onMarch 6, 2016April 9, 2018

After implementing the final touches on the second level called “Joymart”, we put a new demo version on our download page. Designing the level was quite demanding since it contains a lot of odds and ends which we all had to model from scratch. We also tried to use a few new camera effects to enhance Read More …

CategoriesDevLog, The Slurping Dead

Our first gameplay demo!

Posted onJanuary 19, 2016April 9, 2018

Finally! We proudly present our first gameplay demo. You can play the first level using keyboard and mouse or the XBox controller and you can compete for the highscores. This is of course not the final version, so the graphics and gameplay may change, we hope to get some feedback (mostly on things that are Read More …

CategoriesDevLog, Info, The Slurping Dead

New animations, textures and some tweaking

Posted onJanuary 6, 2016April 9, 2018

A few days ago, we decided our next goal. We want to release a playable demo version of the game by mid January. We hope to gather some feedback for further improvements. We think that external views on the project will give us new perspectives. At the moment, I am working on our Backyard level. I want Read More …

CategoriesDevLog, The Slurping Dead

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