Our first project is called The Slurping Dead. Obviously not the most innovative setting, but since our main goal was familiarizing ourselves with the production cycle of game making, we wanted to keep it simple. And save our precious, astounding ideas for later works. 😉
The Slurping Dead is an isometric action game in which the player has to fight against a growing horde of zombies in order to escape or die trying. The player’s only weapon is a laser-pimped crossbow with three types of bolts:
- normal bolt: they can kill a zombie with one hit
- noise bolt: they distract the zombies by luring them away from the player
- explosive bolt: fun, fun, fun, as they explode on impact and let the zombies fly
Every normal bolt may be used again, at least if you are brave enough to cross a zombie horde and pick it up… Speaking of which: Sometimes, zombies may carry useful items they will drop, like chemicals, which you can then combine with a normal bolt to craft a new explosive bolt. But beware… once dead (read: really dead) the zombies dissolve by releasing poisonous fumes for a while, so getting the loot might be dangerous.
If you’re lucky, you may even find some food to restore part of your health. If not, sooner or later, you will run out of energy and die, meaning it would be wise to escape the horde in time. But in the backyard level, a huge iron gate blocks your way to freedom. And guess who has the keycode in his pocket? That’s right… your lovely next-door zombie. So searching through the loot is important. Once the gate is open, you can escape and “win” the level. Of course you can stay and slay a few more… just for the points in the global highscore list. You can even try to find the keys to the waiting car…
In this video you can see a bit of the gameplay:
Currently, we are working on a second level where you get to visit a supermarket. As soon as we have new screens to share, we will update this page.
You can download the first gameplay demo in the download section of this page.