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Your first game made easy with Twine

Posted onNovember 18, 2017April 9, 2018

Recently, I stumbled upon the great open source tool Twine. It’s a free piece of software you can use to create interactive, nonlinear stories. This is very similar to the classic Choose Your Own Adventure books which were very popular in the 80s. In those books, the reader decides how the story should continue at Read More …

CategoriesTips, Twine

Current project: a football management game

Posted onJuly 4, 2017April 9, 2018

Finally another update after over a year. Like always, there was too little time for the development besides the day job. But now, my current project has advanced a bit, so that I want to talk about it. When I had an Amiga 500 back in the days, I loved playing “The Manager” (or called Read More …

CategoriesDevLog, Fußballmanager

Let’s Unite in Amsterdam!

Posted onMay 22, 2016April 9, 2018

This year’s Unity conference Unite in Europe will be held in Amsterdam and we will be on location from May. 31-Jun. 2. We hope this will be a cool event where we can learn stuff, meet up with fellow indie devs and return home full of motivation. So if you are interested in discussing game dev topics Read More …

CategoriesBitbeast Games, Info

Supercars!

Unity Networking learning project: Supercars!

Posted onMay 22, 2016April 9, 2018

After getting very positive feedback on Soccercraft, we decided to continue working on that project. The next obvious step to implement is a multiplayer functionality. Except for a few tutorials covering the Photon Networking solution, we had no prior experience in that area. So we decided to get our hands dirty and set up a Read More …

CategoriesDevLog, Projects, Supercars

Soccercraft

In between projects: Soccercraft

Posted onApril 20, 2016April 9, 2018

After wrapping up The Slurping Dead we now concentrate on the creation of a real design document this time. Digging out fresh ideas is best done without haste so it may take a while to have something tangible there. But we don’t want to get rusty so we decided we will create a few very Read More …

CategoriesDevLog, Soccercraft

The 2nd Demo and we’re done!

Posted onMarch 6, 2016April 9, 2018

After implementing the final touches on the second level called “Joymart”, we put a new demo version on our download page. Designing the level was quite demanding since it contains a lot of odds and ends which we all had to model from scratch. We also tried to use a few new camera effects to enhance Read More …

CategoriesDevLog, The Slurping Dead

Our first gameplay demo!

Posted onJanuary 19, 2016April 9, 2018

Finally! We proudly present our first gameplay demo. You can play the first level using keyboard and mouse or the XBox controller and you can compete for the highscores. This is of course not the final version, so the graphics and gameplay may change, we hope to get some feedback (mostly on things that are Read More …

CategoriesDevLog, Info, The Slurping Dead

New animations, textures and some tweaking

Posted onJanuary 6, 2016April 9, 2018

A few days ago, we decided our next goal. We want to release a playable demo version of the game by mid January. We hope to gather some feedback for further improvements. We think that external views on the project will give us new perspectives. At the moment, I am working on our Backyard level. I want Read More …

CategoriesDevLog, The Slurping Dead

A Happy New Year with our first gameplay video

Posted onJanuary 1, 2016April 9, 2018

A Happy New Year to all of you! We hope you stay healthy and will be successful with all of your projects. May the sun always shine green on you. 🙂 In celebration of the New Year, we made our first gameplay video of The Slurping Dead (ok, we would have done it, anyway 😉 ). Enjoy! Read More …

CategoriesDevLog, Projects, The Slurping Dead

The first step is sometimes easy

Posted onDecember 17, 2015April 9, 2018

After deciding to make games, we spent a lot of time thinking about the type of game, a fancy idea, and a thrilling story. But in a rush of wisdom we decided to go with a very simple game: a zombie shooter. The main reason being not getting lost in needless complexity and first and foremost Read More …

CategoriesDevLog, Info, Projects, The Slurping Dead, Tips

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