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Escape room featured as Steam games to look out for in September

Posted onSeptember 18, 2020Leave a comment

Thanks to Mia Ella the escape room game got featured as one of the Steam games to look out for in September 2020. Thank you, this is a nice confirmation of the effort that went into the game and keeps me motivated for further updates. Top Steam Games To Lookout For in September 2020.

CategoriesEscape Room

Escape Room game now in beta test

Posted onMarch 28, 2020March 28, 20201 Comment

When I was visiting an escape room in my hometown last November, I thought this would be a fun thing to play in the virtual world as well. Especially in VR and in multiplayer. Well, those features are a bit above my skillset at the moment so at least I tried to replicate the room Read More …

CategoriesDevLog, Escape Room, Projects

Your first game made easy with Twine

Posted onNovember 18, 2017April 9, 2018

Recently, I stumbled upon the great open source tool Twine. It’s a free piece of software you can use to create interactive, nonlinear stories. This is very similar to the classic Choose Your Own Adventure books which were very popular in the 80s. In those books, the reader decides how the story should continue at Read More …

CategoriesTips, Twine

Current project: a football management game

Posted onJuly 4, 2017April 9, 2018

Finally another update after over a year. Like always, there was too little time for the development besides the day job. But now, my current project has advanced a bit, so that I want to talk about it. When I had an Amiga 500 back in the days, I loved playing “The Manager” (or called Read More …

CategoriesDevLog, Fußballmanager

Let’s Unite in Amsterdam!

Posted onMay 22, 2016April 9, 2018

This year’s Unity conference Unite in Europe will be held in Amsterdam and we will be on location from May. 31-Jun. 2. We hope this will be a cool event where we can learn stuff, meet up with fellow indie devs and return home full of motivation. So if you are interested in discussing game dev topics Read More …

CategoriesBitbeast Games, Info

Supercars!

Unity Networking learning project: Supercars!

Posted onMay 22, 2016April 9, 2018

After getting very positive feedback on Soccercraft, we decided to continue working on that project. The next obvious step to implement is a multiplayer functionality. Except for a few tutorials covering the Photon Networking solution, we had no prior experience in that area. So we decided to get our hands dirty and set up a Read More …

CategoriesDevLog, Projects, Supercars

Soccercraft

In between projects: Soccercraft

Posted onApril 20, 2016April 9, 2018

After wrapping up The Slurping Dead we now concentrate on the creation of a real design document this time. Digging out fresh ideas is best done without haste so it may take a while to have something tangible there. But we don’t want to get rusty so we decided we will create a few very Read More …

CategoriesDevLog, Soccercraft

The 2nd Demo and we’re done!

Posted onMarch 6, 2016April 9, 2018

After implementing the final touches on the second level called “Joymart”, we put a new demo version on our download page. Designing the level was quite demanding since it contains a lot of odds and ends which we all had to model from scratch. We also tried to use a few new camera effects to enhance Read More …

CategoriesDevLog, The Slurping Dead

Our first gameplay demo!

Posted onJanuary 19, 2016April 9, 2018

Finally! We proudly present our first gameplay demo. You can play the first level using keyboard and mouse or the XBox controller and you can compete for the highscores. This is of course not the final version, so the graphics and gameplay may change, we hope to get some feedback (mostly on things that are Read More …

CategoriesDevLog, Info, The Slurping Dead

New animations, textures and some tweaking

Posted onJanuary 6, 2016April 9, 2018

A few days ago, we decided our next goal. We want to release a playable demo version of the game by mid January. We hope to gather some feedback for further improvements. We think that external views on the project will give us new perspectives. At the moment, I am working on our Backyard level. I want Read More …

CategoriesDevLog, The Slurping Dead

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